diff --git a/.flake8 b/.flake8 new file mode 100644 index 0000000..5192df8 --- /dev/null +++ b/.flake8 @@ -0,0 +1,5 @@ +[flake8] +ignore = E203,W503,E501 +exclude = .venv,.git,__pycache__,docs/source/conf.py,old,build,dist,migrations,__init__.py,conftest.py,admin.py,.tox +max-complexity = 10 +max-line-length = 100 diff --git a/.gitignore b/.gitignore index 0d20b64..9f4f402 100644 --- a/.gitignore +++ b/.gitignore @@ -1 +1,4 @@ *.pyc +build +.python-version +*.egg-info diff --git a/.pre-commit-config.yaml b/.pre-commit-config.yaml new file mode 100644 index 0000000..ecfe79d --- /dev/null +++ b/.pre-commit-config.yaml @@ -0,0 +1,22 @@ +repos: + - repo: https://github.com/pre-commit/pre-commit-hooks + rev: v2.3.0 + hooks: + - id: check-yaml + - id: end-of-file-fixer + - id: trailing-whitespace + - repo: https://github.com/psf/black + rev: 22.3.0 + hooks: + - id: black + exclude: ^.*\b(migrations)\b.*$ + - repo: https://github.com/PyCQA/flake8 + rev: 4.0.1 + hooks: + - id: flake8 + args: ["--config=.flake8"] + - repo: https://github.com/pycqa/isort + rev: 5.12.0 + hooks: + - id: isort + name: isort (python) diff --git a/.vscode/settings.json b/.vscode/settings.json new file mode 100644 index 0000000..2c63c08 --- /dev/null +++ b/.vscode/settings.json @@ -0,0 +1,2 @@ +{ +} diff --git a/Makefile b/Makefile new file mode 100644 index 0000000..7daecd5 --- /dev/null +++ b/Makefile @@ -0,0 +1,25 @@ +default: + @make run + +run: + python flappy.py + +web: + pygbag flappy.py + +init: + @pip install -U pip; \ + pip install -e ".[dev]"; \ + pre-commit install; \ + +pre-commit: + pre-commit install + +pre-commit-all: + pre-commit run --all-files + +format: + black . + +lint: + flake8 --config=../.flake8 --output-file=./coverage/flake8-report --format=default diff --git a/Pipfile b/Pipfile deleted file mode 100644 index 879a373..0000000 --- a/Pipfile +++ /dev/null @@ -1,12 +0,0 @@ -[[source]] -name = "pypi" -url = "https://pypi.org/simple" -verify_ssl = true - -[dev-packages] - -[packages] -pygame = "*" - -[requires] -python_version = "3" diff --git a/Pipfile.lock b/Pipfile.lock deleted file mode 100644 index b39d6ac..0000000 --- a/Pipfile.lock +++ /dev/null @@ -1,51 +0,0 @@ -{ - "_meta": { - "hash": { - "sha256": "e172a3e30534a9a0b74742497b40f2ab196a0890d1cb082eb481fb89e384456e" - }, - "pipfile-spec": 6, - "requires": { - "python_version": "3" - }, - "sources": [ - { - "name": "pypi", - "url": "https://pypi.org/simple", - "verify_ssl": true - } - ] - }, - "default": { - "pygame": { - "hashes": [ - "sha256:06dc92ccfea33b85f209db3d49f99a2a30c88fe9fb80fa2564cee443ece787b5", - "sha256:0919a2ec5fcb0d00518c2a5fa99858ccf22d7fbcc0e12818b317062d11386984", - "sha256:0a8c92e700e0042faefa998fa064616f330201890d6ea1c993eb3ff30ab53e99", - "sha256:220a1048ebb3d11a4d48cc4219ec8f65ca62fcafd255239478677625e8ead2e9", - "sha256:315861d2b8428f7b4d56d2c98d6c1acc18f08c77af4b129211bc036774f64be2", - "sha256:3469e87867832fe5226396626a8a6a9dac9b2e21a7819dd8cd96cf0e08bbcd41", - "sha256:54c19960180626165512d596235d75dc022d38844467cec769a8d8153fd66645", - "sha256:5ba598736ab9716f53dc943a659a9578f62acfe00c0c9c5490f3aca61d078f75", - "sha256:60ddc4f361babb30ff2d554132b1f3296490f3149d6c1c77682213563f59937a", - "sha256:6a49ab8616a9de534f1bf62c98beabf0e0bb0b6ff8917576bba22820bba3fdad", - "sha256:6d4966eeba652df2fd9a757b3fc5b29b578b47b58f991ad714471661ea2141cb", - "sha256:700d1781c999af25d11bfd1f3e158ebb660f72ebccb2040ecafe5069d0b2c0b6", - "sha256:73f4c28e894e76797b8ccaf6eb1205b433efdb803c70f489ebc3db6ac9c097e6", - "sha256:786eca2bea11abd924f3f67eb2483bcb22acff08f28dbdbf67130abe54b23797", - "sha256:7bcf586a1c51a735361ca03561979eea3180de45e6165bcdfa12878b752544af", - "sha256:82a1e93d82c1babceeb278c55012a9f5140e77665d372a6d97ec67786856d254", - "sha256:9e03589bc80a21ae951fca7659a767b7cac668289937e3756c0ab3d753cf6d24", - "sha256:aa8926a4e34fb0943abe1a8bb04a0ad82265341bf20064c0862db0a521100dfc", - "sha256:aa90689b889c417d2ac571ef2bbb5f7e735ae30c7553c60fae7508404f46c101", - "sha256:c9f8cdefee267a2e690bf17d61a8f5670b620f25a981f24781b034363a8eedc9", - "sha256:d9177afb2f46103bfc28a51fbc49ce18987a857e5c934db47b4a7030cb30fbd0", - "sha256:deb0551d4bbfb8131e2463a7fe1943bfcec5beb11acdf9c4bfa27fa5a9758d62", - "sha256:e7edfe57a5972aa9130ce9a186020a0f097e7a8e4c25e292109bdae1432b77f9", - "sha256:f0ad32efb9e26160645d62ba6cf3e5a5828dc4e82e8f41f9badfe7b685b07295" - ], - "index": "pypi", - "version": "==1.9.4" - } - }, - "develop": {} -} diff --git a/README.md b/README.md index 7e0fcd0..4030cde 100644 --- a/README.md +++ b/README.md @@ -6,32 +6,15 @@ A Flappy Bird Clone made using [python-pygame][pygame] Setup (as tested on MacOS) --------------------------- -1. Install Python 3.x (recommended) 2.x from [here](https://www.python.org/download/releases/) (Or use your preffered package manager) +1. Install Python 3 from [here](https://www.python.org/download/releases/) (or use brew/apt/pyenv) -1. Install [pipenv] +1. Run `make init` (this will install pip packages, use virtualenv or something similar if you don't want to install globally) -1. _Optional_: Install PyGame 1.9.x from [here](http://www.pygame.org/download.shtml) - - On MacOS, pipenv will install PyGame, please check how to install on your Linux/Windows machines - -1. Clone the repository: - - ```bash - $ git clone https://github.com/sourabhv/FlapPyBird - ``` - - or download as zip and extract. - -1. In the root directory run - - ```bash - $ pipenv install - $ pipenv run python flappy.py - ``` +1. Run `make` to run the game. 1. Use or Space key to play and Esc to close the game. -(For x64 windows, get exe [here](http://www.lfd.uci.edu/~gohlke/pythonlibs/#pygame)) +2. Optionally run `make web` to run the game in the browser (`pygbag`). Notable forks ------------- @@ -48,8 +31,3 @@ Demo ---------- https://user-images.githubusercontent.com/2307626/130682424-9254b32d-efe0-406e-a6ea-3fb625a2df5e.mp4 - - - -[pygame]: http://www.pygame.org -[pipenv]: https://pipenv.readthedocs.io/en/latest/ diff --git a/assets/audio/die-pygbag.ogg b/assets/audio/die-pygbag.ogg new file mode 100644 index 0000000..93676a0 Binary files /dev/null and b/assets/audio/die-pygbag.ogg differ diff --git a/assets/audio/hit-pygbag.ogg b/assets/audio/hit-pygbag.ogg new file mode 100644 index 0000000..6c8abc6 Binary files /dev/null and b/assets/audio/hit-pygbag.ogg differ diff --git a/assets/audio/point-pygbag.ogg b/assets/audio/point-pygbag.ogg new file mode 100644 index 0000000..0fbc95c Binary files /dev/null and b/assets/audio/point-pygbag.ogg differ diff --git a/assets/audio/swoosh-pygbag.ogg b/assets/audio/swoosh-pygbag.ogg new file mode 100644 index 0000000..5ab9a3d Binary files /dev/null and b/assets/audio/swoosh-pygbag.ogg differ diff --git a/assets/audio/wing-pygbag.ogg b/assets/audio/wing-pygbag.ogg new file mode 100644 index 0000000..49fecec Binary files /dev/null and b/assets/audio/wing-pygbag.ogg differ diff --git a/flappy.py b/flappy.py index 57b662a..6742797 100644 --- a/flappy.py +++ b/flappy.py @@ -1,14 +1,16 @@ -from itertools import cycle +import asyncio import random import sys +from itertools import cycle + import pygame -from pygame.locals import * +from pygame.locals import K_ESCAPE, K_SPACE, K_UP, KEYDOWN, QUIT FPS = 30 -SCREENWIDTH = 288 +SCREENWIDTH = 288 SCREENHEIGHT = 512 -PIPEGAPSIZE = 100 # gap between upper and lower part of pipe -BASEY = SCREENHEIGHT * 0.79 +PIPEGAPSIZE = 100 # gap between upper and lower part of pipe +BASEY = SCREENHEIGHT * 0.79 # image, sound and hitmask dicts IMAGES, SOUNDS, HITMASKS = {}, {}, {} @@ -16,91 +18,93 @@ IMAGES, SOUNDS, HITMASKS = {}, {}, {} PLAYERS_LIST = ( # red bird ( - 'assets/sprites/redbird-upflap.png', - 'assets/sprites/redbird-midflap.png', - 'assets/sprites/redbird-downflap.png', + "assets/sprites/redbird-upflap.png", + "assets/sprites/redbird-midflap.png", + "assets/sprites/redbird-downflap.png", ), # blue bird ( - 'assets/sprites/bluebird-upflap.png', - 'assets/sprites/bluebird-midflap.png', - 'assets/sprites/bluebird-downflap.png', + "assets/sprites/bluebird-upflap.png", + "assets/sprites/bluebird-midflap.png", + "assets/sprites/bluebird-downflap.png", ), # yellow bird ( - 'assets/sprites/yellowbird-upflap.png', - 'assets/sprites/yellowbird-midflap.png', - 'assets/sprites/yellowbird-downflap.png', + "assets/sprites/yellowbird-upflap.png", + "assets/sprites/yellowbird-midflap.png", + "assets/sprites/yellowbird-downflap.png", ), ) # list of backgrounds BACKGROUNDS_LIST = ( - 'assets/sprites/background-day.png', - 'assets/sprites/background-night.png', + "assets/sprites/background-day.png", + "assets/sprites/background-night.png", ) # list of pipes PIPES_LIST = ( - 'assets/sprites/pipe-green.png', - 'assets/sprites/pipe-red.png', + "assets/sprites/pipe-green.png", + "assets/sprites/pipe-red.png", ) -try: - xrange -except NameError: - xrange = range - - -def main(): +async def flappy(): global SCREEN, FPSCLOCK pygame.init() FPSCLOCK = pygame.time.Clock() SCREEN = pygame.display.set_mode((SCREENWIDTH, SCREENHEIGHT)) - pygame.display.set_caption('Flappy Bird') + pygame.display.set_caption("Flappy Bird") # numbers sprites for score display - IMAGES['numbers'] = ( - pygame.image.load('assets/sprites/0.png').convert_alpha(), - pygame.image.load('assets/sprites/1.png').convert_alpha(), - pygame.image.load('assets/sprites/2.png').convert_alpha(), - pygame.image.load('assets/sprites/3.png').convert_alpha(), - pygame.image.load('assets/sprites/4.png').convert_alpha(), - pygame.image.load('assets/sprites/5.png').convert_alpha(), - pygame.image.load('assets/sprites/6.png').convert_alpha(), - pygame.image.load('assets/sprites/7.png').convert_alpha(), - pygame.image.load('assets/sprites/8.png').convert_alpha(), - pygame.image.load('assets/sprites/9.png').convert_alpha() + IMAGES["numbers"] = ( + pygame.image.load("assets/sprites/0.png").convert_alpha(), + pygame.image.load("assets/sprites/1.png").convert_alpha(), + pygame.image.load("assets/sprites/2.png").convert_alpha(), + pygame.image.load("assets/sprites/3.png").convert_alpha(), + pygame.image.load("assets/sprites/4.png").convert_alpha(), + pygame.image.load("assets/sprites/5.png").convert_alpha(), + pygame.image.load("assets/sprites/6.png").convert_alpha(), + pygame.image.load("assets/sprites/7.png").convert_alpha(), + pygame.image.load("assets/sprites/8.png").convert_alpha(), + pygame.image.load("assets/sprites/9.png").convert_alpha(), ) # game over sprite - IMAGES['gameover'] = pygame.image.load('assets/sprites/gameover.png').convert_alpha() + IMAGES["gameover"] = pygame.image.load( + "assets/sprites/gameover.png" + ).convert_alpha() # message sprite for welcome screen - IMAGES['message'] = pygame.image.load('assets/sprites/message.png').convert_alpha() + IMAGES["message"] = pygame.image.load( + "assets/sprites/message.png" + ).convert_alpha() # base (ground) sprite - IMAGES['base'] = pygame.image.load('assets/sprites/base.png').convert_alpha() + IMAGES["base"] = pygame.image.load( + "assets/sprites/base.png" + ).convert_alpha() # sounds - if 'win' in sys.platform: - soundExt = '.wav' + if "win" in sys.platform: + soundExt = ".wav" else: - soundExt = '.ogg' + soundExt = ".ogg" - SOUNDS['die'] = pygame.mixer.Sound('assets/audio/die' + soundExt) - SOUNDS['hit'] = pygame.mixer.Sound('assets/audio/hit' + soundExt) - SOUNDS['point'] = pygame.mixer.Sound('assets/audio/point' + soundExt) - SOUNDS['swoosh'] = pygame.mixer.Sound('assets/audio/swoosh' + soundExt) - SOUNDS['wing'] = pygame.mixer.Sound('assets/audio/wing' + soundExt) + SOUNDS["die"] = pygame.mixer.Sound("assets/audio/die" + soundExt) + SOUNDS["hit"] = pygame.mixer.Sound("assets/audio/hit" + soundExt) + SOUNDS["point"] = pygame.mixer.Sound("assets/audio/point" + soundExt) + SOUNDS["swoosh"] = pygame.mixer.Sound("assets/audio/swoosh" + soundExt) + SOUNDS["wing"] = pygame.mixer.Sound("assets/audio/wing" + soundExt) while True: # select random background sprites randBg = random.randint(0, len(BACKGROUNDS_LIST) - 1) - IMAGES['background'] = pygame.image.load(BACKGROUNDS_LIST[randBg]).convert() + IMAGES["background"] = pygame.image.load( + BACKGROUNDS_LIST[randBg] + ).convert() # select random player sprites randPlayer = random.randint(0, len(PLAYERS_LIST) - 1) - IMAGES['player'] = ( + IMAGES["player"] = ( pygame.image.load(PLAYERS_LIST[randPlayer][0]).convert_alpha(), pygame.image.load(PLAYERS_LIST[randPlayer][1]).convert_alpha(), pygame.image.load(PLAYERS_LIST[randPlayer][2]).convert_alpha(), @@ -108,31 +112,34 @@ def main(): # select random pipe sprites pipeindex = random.randint(0, len(PIPES_LIST) - 1) - IMAGES['pipe'] = ( + IMAGES["pipe"] = ( pygame.transform.flip( - pygame.image.load(PIPES_LIST[pipeindex]).convert_alpha(), False, True), + pygame.image.load(PIPES_LIST[pipeindex]).convert_alpha(), + False, + True, + ), pygame.image.load(PIPES_LIST[pipeindex]).convert_alpha(), ) # hitmask for pipes - HITMASKS['pipe'] = ( - getHitmask(IMAGES['pipe'][0]), - getHitmask(IMAGES['pipe'][1]), + HITMASKS["pipe"] = ( + getHitmask(IMAGES["pipe"][0]), + getHitmask(IMAGES["pipe"][1]), ) # hitmask for player - HITMASKS['player'] = ( - getHitmask(IMAGES['player'][0]), - getHitmask(IMAGES['player'][1]), - getHitmask(IMAGES['player'][2]), + HITMASKS["player"] = ( + getHitmask(IMAGES["player"][0]), + getHitmask(IMAGES["player"][1]), + getHitmask(IMAGES["player"][2]), ) - movementInfo = showWelcomeAnimation() - crashInfo = mainGame(movementInfo) - showGameOverScreen(crashInfo) + movementInfo = await showWelcomeAnimation() + crashInfo = await mainGame(movementInfo) + await showGameOverScreen(crashInfo) -def showWelcomeAnimation(): +async def showWelcomeAnimation(): """Shows welcome screen animation of flappy bird""" # index of player to blit on screen playerIndex = 0 @@ -141,30 +148,32 @@ def showWelcomeAnimation(): loopIter = 0 playerx = int(SCREENWIDTH * 0.2) - playery = int((SCREENHEIGHT - IMAGES['player'][0].get_height()) / 2) + playery = int((SCREENHEIGHT - IMAGES["player"][0].get_height()) / 2) - messagex = int((SCREENWIDTH - IMAGES['message'].get_width()) / 2) + messagex = int((SCREENWIDTH - IMAGES["message"].get_width()) / 2) messagey = int(SCREENHEIGHT * 0.12) basex = 0 # amount by which base can maximum shift to left - baseShift = IMAGES['base'].get_width() - IMAGES['background'].get_width() + baseShift = IMAGES["base"].get_width() - IMAGES["background"].get_width() # player shm for up-down motion on welcome screen - playerShmVals = {'val': 0, 'dir': 1} + playerShmVals = {"val": 0, "dir": 1} while True: for event in pygame.event.get(): - if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE): + if event.type == QUIT or ( + event.type == KEYDOWN and event.key == K_ESCAPE + ): pygame.quit() sys.exit() - if event.type == KEYDOWN and (event.key == K_SPACE or event.key == K_UP): + if tap(event): # make first flap sound and return values for mainGame - SOUNDS['wing'].play() + SOUNDS["wing"].play() return { - 'playery': playery + playerShmVals['val'], - 'basex': basex, - 'playerIndexGen': playerIndexGen, + "playery": playery + playerShmVals["val"], + "basex": basex, + "playerIndexGen": playerIndexGen, } # adjust playery, playerIndex, basex @@ -175,23 +184,26 @@ def showWelcomeAnimation(): playerShm(playerShmVals) # draw sprites - SCREEN.blit(IMAGES['background'], (0,0)) - SCREEN.blit(IMAGES['player'][playerIndex], - (playerx, playery + playerShmVals['val'])) - SCREEN.blit(IMAGES['message'], (messagex, messagey)) - SCREEN.blit(IMAGES['base'], (basex, BASEY)) + SCREEN.blit(IMAGES["background"], (0, 0)) + SCREEN.blit( + IMAGES["player"][playerIndex], + (playerx, playery + playerShmVals["val"]), + ) + SCREEN.blit(IMAGES["message"], (messagex, messagey)) + SCREEN.blit(IMAGES["base"], (basex, BASEY)) pygame.display.update() + await asyncio.sleep(0) FPSCLOCK.tick(FPS) -def mainGame(movementInfo): +async def mainGame(movementInfo): score = playerIndex = loopIter = 0 - playerIndexGen = movementInfo['playerIndexGen'] - playerx, playery = int(SCREENWIDTH * 0.2), movementInfo['playery'] + playerIndexGen = movementInfo["playerIndexGen"] + playerx, playery = int(SCREENWIDTH * 0.2), movementInfo["playery"] - basex = movementInfo['basex'] - baseShift = IMAGES['base'].get_width() - IMAGES['background'].get_width() + basex = movementInfo["basex"] + baseShift = IMAGES["base"].get_width() - IMAGES["background"].get_width() # get 2 new pipes to add to upperPipes lowerPipes list newPipe1 = getRandomPipe() @@ -199,64 +211,68 @@ def mainGame(movementInfo): # list of upper pipes upperPipes = [ - {'x': SCREENWIDTH + 200, 'y': newPipe1[0]['y']}, - {'x': SCREENWIDTH + 200 + (SCREENWIDTH / 2), 'y': newPipe2[0]['y']}, + {"x": SCREENWIDTH + 200, "y": newPipe1[0]["y"]}, + {"x": SCREENWIDTH + 200 + (SCREENWIDTH / 2), "y": newPipe2[0]["y"]}, ] # list of lowerpipe lowerPipes = [ - {'x': SCREENWIDTH + 200, 'y': newPipe1[1]['y']}, - {'x': SCREENWIDTH + 200 + (SCREENWIDTH / 2), 'y': newPipe2[1]['y']}, + {"x": SCREENWIDTH + 200, "y": newPipe1[1]["y"]}, + {"x": SCREENWIDTH + 200 + (SCREENWIDTH / 2), "y": newPipe2[1]["y"]}, ] - dt = FPSCLOCK.tick(FPS)/1000 + dt = FPSCLOCK.tick(FPS) / 1000 pipeVelX = -128 * dt # player velocity, max velocity, downward acceleration, acceleration on flap - playerVelY = -9 # player's velocity along Y, default same as playerFlapped - playerMaxVelY = 10 # max vel along Y, max descend speed - playerMinVelY = -8 # min vel along Y, max ascend speed - playerAccY = 1 # players downward acceleration - playerRot = 45 # player's rotation - playerVelRot = 3 # angular speed - playerRotThr = 20 # rotation threshold - playerFlapAcc = -9 # players speed on flapping - playerFlapped = False # True when player flaps - + playerVelY = -9 # player's velocity along Y, default same as playerFlapped + playerMaxVelY = 10 # max vel along Y, max descend speed + # playerMinVelY = -8 # min vel along Y, max ascend speed + playerAccY = 1 # players downward acceleration + playerRot = 45 # player's rotation + playerVelRot = 3 # angular speed + playerRotThr = 20 # rotation threshold + playerFlapAcc = -9 # players speed on flapping + playerFlapped = False # True when player flaps while True: for event in pygame.event.get(): - if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE): + if event.type == QUIT or ( + event.type == KEYDOWN and event.key == K_ESCAPE + ): pygame.quit() sys.exit() - if event.type == KEYDOWN and (event.key == K_SPACE or event.key == K_UP): - if playery > -2 * IMAGES['player'][0].get_height(): + if tap(event): + if playery > -2 * IMAGES["player"][0].get_height(): playerVelY = playerFlapAcc playerFlapped = True - SOUNDS['wing'].play() + SOUNDS["wing"].play() # check for crash here - crashTest = checkCrash({'x': playerx, 'y': playery, 'index': playerIndex}, - upperPipes, lowerPipes) + crashTest = checkCrash( + {"x": playerx, "y": playery, "index": playerIndex}, + upperPipes, + lowerPipes, + ) if crashTest[0]: return { - 'y': playery, - 'groundCrash': crashTest[1], - 'basex': basex, - 'upperPipes': upperPipes, - 'lowerPipes': lowerPipes, - 'score': score, - 'playerVelY': playerVelY, - 'playerRot': playerRot + "y": playery, + "groundCrash": crashTest[1], + "basex": basex, + "upperPipes": upperPipes, + "lowerPipes": lowerPipes, + "score": score, + "playerVelY": playerVelY, + "playerRot": playerRot, } # check for score - playerMidPos = playerx + IMAGES['player'][0].get_width() / 2 + playerMidPos = playerx + IMAGES["player"][0].get_width() / 2 for pipe in upperPipes: - pipeMidPos = pipe['x'] + IMAGES['pipe'][0].get_width() / 2 + pipeMidPos = pipe["x"] + IMAGES["pipe"][0].get_width() / 2 if pipeMidPos <= playerMidPos < pipeMidPos + 4: score += 1 - SOUNDS['point'].play() + SOUNDS["point"].play() # playerIndex basex change if (loopIter + 1) % 3 == 0: @@ -277,33 +293,36 @@ def mainGame(movementInfo): # more rotation to cover the threshold (calculated in visible rotation) playerRot = 45 - playerHeight = IMAGES['player'][playerIndex].get_height() + playerHeight = IMAGES["player"][playerIndex].get_height() playery += min(playerVelY, BASEY - playery - playerHeight) # move pipes to left for uPipe, lPipe in zip(upperPipes, lowerPipes): - uPipe['x'] += pipeVelX - lPipe['x'] += pipeVelX + uPipe["x"] += pipeVelX + lPipe["x"] += pipeVelX # add new pipe when first pipe is about to touch left of screen - if 3 > len(upperPipes) > 0 and 0 < upperPipes[0]['x'] < 5: + if 3 > len(upperPipes) > 0 and 0 < upperPipes[0]["x"] < 5: newPipe = getRandomPipe() upperPipes.append(newPipe[0]) lowerPipes.append(newPipe[1]) # remove first pipe if its out of the screen - if len(upperPipes) > 0 and upperPipes[0]['x'] < -IMAGES['pipe'][0].get_width(): + if ( + len(upperPipes) > 0 + and upperPipes[0]["x"] < -IMAGES["pipe"][0].get_width() + ): upperPipes.pop(0) lowerPipes.pop(0) # draw sprites - SCREEN.blit(IMAGES['background'], (0,0)) + SCREEN.blit(IMAGES["background"], (0, 0)) for uPipe, lPipe in zip(upperPipes, lowerPipes): - SCREEN.blit(IMAGES['pipe'][0], (uPipe['x'], uPipe['y'])) - SCREEN.blit(IMAGES['pipe'][1], (lPipe['x'], lPipe['y'])) + SCREEN.blit(IMAGES["pipe"][0], (uPipe["x"], uPipe["y"])) + SCREEN.blit(IMAGES["pipe"][1], (lPipe["x"], lPipe["y"])) - SCREEN.blit(IMAGES['base'], (basex, BASEY)) + SCREEN.blit(IMAGES["base"], (basex, BASEY)) # print score so player overlaps the score showScore(score) @@ -311,40 +330,45 @@ def mainGame(movementInfo): visibleRot = playerRotThr if playerRot <= playerRotThr: visibleRot = playerRot - - playerSurface = pygame.transform.rotate(IMAGES['player'][playerIndex], visibleRot) + + playerSurface = pygame.transform.rotate( + IMAGES["player"][playerIndex], visibleRot + ) SCREEN.blit(playerSurface, (playerx, playery)) pygame.display.update() + await asyncio.sleep(0) FPSCLOCK.tick(FPS) -def showGameOverScreen(crashInfo): +async def showGameOverScreen(crashInfo): """crashes the player down and shows gameover image""" - score = crashInfo['score'] + score = crashInfo["score"] playerx = SCREENWIDTH * 0.2 - playery = crashInfo['y'] - playerHeight = IMAGES['player'][0].get_height() - playerVelY = crashInfo['playerVelY'] + playery = crashInfo["y"] + playerHeight = IMAGES["player"][0].get_height() + playerVelY = crashInfo["playerVelY"] playerAccY = 2 - playerRot = crashInfo['playerRot'] + playerRot = crashInfo["playerRot"] playerVelRot = 7 - basex = crashInfo['basex'] + basex = crashInfo["basex"] - upperPipes, lowerPipes = crashInfo['upperPipes'], crashInfo['lowerPipes'] + upperPipes, lowerPipes = crashInfo["upperPipes"], crashInfo["lowerPipes"] # play hit and die sounds - SOUNDS['hit'].play() - if not crashInfo['groundCrash']: - SOUNDS['die'].play() + SOUNDS["hit"].play() + if not crashInfo["groundCrash"]: + SOUNDS["die"].play() while True: for event in pygame.event.get(): - if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE): + if event.type == QUIT or ( + event.type == KEYDOWN and event.key == K_ESCAPE + ): pygame.quit() sys.exit() - if event.type == KEYDOWN and (event.key == K_SPACE or event.key == K_UP): + if tap(event): if playery + playerHeight >= BASEY - 1: return @@ -357,40 +381,38 @@ def showGameOverScreen(crashInfo): playerVelY += playerAccY # rotate only when it's a pipe crash - if not crashInfo['groundCrash']: + if not crashInfo["groundCrash"]: if playerRot > -90: playerRot -= playerVelRot # draw sprites - SCREEN.blit(IMAGES['background'], (0,0)) + SCREEN.blit(IMAGES["background"], (0, 0)) for uPipe, lPipe in zip(upperPipes, lowerPipes): - SCREEN.blit(IMAGES['pipe'][0], (uPipe['x'], uPipe['y'])) - SCREEN.blit(IMAGES['pipe'][1], (lPipe['x'], lPipe['y'])) + SCREEN.blit(IMAGES["pipe"][0], (uPipe["x"], uPipe["y"])) + SCREEN.blit(IMAGES["pipe"][1], (lPipe["x"], lPipe["y"])) - SCREEN.blit(IMAGES['base'], (basex, BASEY)) + SCREEN.blit(IMAGES["base"], (basex, BASEY)) showScore(score) - - - - playerSurface = pygame.transform.rotate(IMAGES['player'][1], playerRot) - SCREEN.blit(playerSurface, (playerx,playery)) - SCREEN.blit(IMAGES['gameover'], (50, 180)) + playerSurface = pygame.transform.rotate(IMAGES["player"][1], playerRot) + SCREEN.blit(playerSurface, (playerx, playery)) + SCREEN.blit(IMAGES["gameover"], (50, 180)) FPSCLOCK.tick(FPS) pygame.display.update() + await asyncio.sleep(0) def playerShm(playerShm): """oscillates the value of playerShm['val'] between 8 and -8""" - if abs(playerShm['val']) == 8: - playerShm['dir'] *= -1 + if abs(playerShm["val"]) == 8: + playerShm["dir"] *= -1 - if playerShm['dir'] == 1: - playerShm['val'] += 1 + if playerShm["dir"] == 1: + playerShm["val"] += 1 else: - playerShm['val'] -= 1 + playerShm["val"] -= 1 def getRandomPipe(): @@ -398,55 +420,56 @@ def getRandomPipe(): # y of gap between upper and lower pipe gapY = random.randrange(0, int(BASEY * 0.6 - PIPEGAPSIZE)) gapY += int(BASEY * 0.2) - pipeHeight = IMAGES['pipe'][0].get_height() + pipeHeight = IMAGES["pipe"][0].get_height() pipeX = SCREENWIDTH + 10 return [ - {'x': pipeX, 'y': gapY - pipeHeight}, # upper pipe - {'x': pipeX, 'y': gapY + PIPEGAPSIZE}, # lower pipe + {"x": pipeX, "y": gapY - pipeHeight}, # upper pipe + {"x": pipeX, "y": gapY + PIPEGAPSIZE}, # lower pipe ] def showScore(score): """displays score in center of screen""" scoreDigits = [int(x) for x in list(str(score))] - totalWidth = 0 # total width of all numbers to be printed + totalWidth = 0 # total width of all numbers to be printed for digit in scoreDigits: - totalWidth += IMAGES['numbers'][digit].get_width() + totalWidth += IMAGES["numbers"][digit].get_width() Xoffset = (SCREENWIDTH - totalWidth) / 2 for digit in scoreDigits: - SCREEN.blit(IMAGES['numbers'][digit], (Xoffset, SCREENHEIGHT * 0.1)) - Xoffset += IMAGES['numbers'][digit].get_width() + SCREEN.blit(IMAGES["numbers"][digit], (Xoffset, SCREENHEIGHT * 0.1)) + Xoffset += IMAGES["numbers"][digit].get_width() def checkCrash(player, upperPipes, lowerPipes): """returns True if player collides with base or pipes.""" - pi = player['index'] - player['w'] = IMAGES['player'][0].get_width() - player['h'] = IMAGES['player'][0].get_height() + pi = player["index"] + player["w"] = IMAGES["player"][0].get_width() + player["h"] = IMAGES["player"][0].get_height() # if player crashes into ground - if player['y'] + player['h'] >= BASEY - 1: + if player["y"] + player["h"] >= BASEY - 1: return [True, True] else: - playerRect = pygame.Rect(player['x'], player['y'], - player['w'], player['h']) - pipeW = IMAGES['pipe'][0].get_width() - pipeH = IMAGES['pipe'][0].get_height() + playerRect = pygame.Rect( + player["x"], player["y"], player["w"], player["h"] + ) + pipeW = IMAGES["pipe"][0].get_width() + pipeH = IMAGES["pipe"][0].get_height() for uPipe, lPipe in zip(upperPipes, lowerPipes): # upper and lower pipe rects - uPipeRect = pygame.Rect(uPipe['x'], uPipe['y'], pipeW, pipeH) - lPipeRect = pygame.Rect(lPipe['x'], lPipe['y'], pipeW, pipeH) + uPipeRect = pygame.Rect(uPipe["x"], uPipe["y"], pipeW, pipeH) + lPipeRect = pygame.Rect(lPipe["x"], lPipe["y"], pipeW, pipeH) # player and upper/lower pipe hitmasks - pHitMask = HITMASKS['player'][pi] - uHitmask = HITMASKS['pipe'][0] - lHitmask = HITMASKS['pipe'][1] + pHitMask = HITMASKS["player"][pi] + uHitmask = HITMASKS["pipe"][0] + lHitmask = HITMASKS["pipe"][1] # if bird collided with upipe or lpipe uCollide = pixelCollision(playerRect, uPipeRect, pHitMask, uHitmask) @@ -457,6 +480,7 @@ def checkCrash(player, upperPipes, lowerPipes): return [False, False] + def pixelCollision(rect1, rect2, hitmask1, hitmask2): """Checks if two objects collide and not just their rects""" rect = rect1.clip(rect2) @@ -467,20 +491,29 @@ def pixelCollision(rect1, rect2, hitmask1, hitmask2): x1, y1 = rect.x - rect1.x, rect.y - rect1.y x2, y2 = rect.x - rect2.x, rect.y - rect2.y - for x in xrange(rect.width): - for y in xrange(rect.height): - if hitmask1[x1+x][y1+y] and hitmask2[x2+x][y2+y]: + for x in range(rect.width): + for y in range(rect.height): + if hitmask1[x1 + x][y1 + y] and hitmask2[x2 + x][y2 + y]: return True return False + def getHitmask(image): """returns a hitmask using an image's alpha.""" mask = [] - for x in xrange(image.get_width()): + for x in range(image.get_width()): mask.append([]) - for y in xrange(image.get_height()): - mask[x].append(bool(image.get_at((x,y))[3])) + for y in range(image.get_height()): + mask[x].append(bool(image.get_at((x, y))[3])) return mask -if __name__ == '__main__': - main() + +def tap(event): + left, _, _ = pygame.mouse.get_pressed() + return left or ( + event.type == KEYDOWN and (event.key == K_SPACE or event.key == K_UP) + ) + + +if __name__ == "__main__": + asyncio.run(flappy()) diff --git a/main.py b/main.py new file mode 120000 index 0000000..71fe1d4 --- /dev/null +++ b/main.py @@ -0,0 +1 @@ +flappy.py \ No newline at end of file diff --git a/pyproject.toml b/pyproject.toml new file mode 100644 index 0000000..b6be597 --- /dev/null +++ b/pyproject.toml @@ -0,0 +1,32 @@ +[project] +name = "flappybird" +authors = [{name = "Sourabh Verma", email = "email@sourabh.dev"}] +version = "1.0.0" +description = "Flappy Bird in Pygame" +requires-python = ">=3.9,<4" +dependencies = [ + "pygame == 2.4.0" + ] + +[project.optional-dependencies] +dev = [ + "pygbag == 0.7.1", + "black >= 22.1.0", + "pre-commit >= 2.18.1", + "flake8 >= 4.0.1", + "isort >= 5.10.1" + ] + +[tool.black] +line-length = 80 +exclude = ''' + /( + | \.git + | build + )/ + ''' + +[tool.isort] +profile = "black" +skip = [] +skip_glob = [] diff --git a/setup.py b/setup.py deleted file mode 100644 index a551eef..0000000 --- a/setup.py +++ /dev/null @@ -1,36 +0,0 @@ -import os -import sys -from distutils.core import setup - -import py2exe - -origIsSystemDLL = py2exe.build_exe.isSystemDLL -def isSystemDLL(pathname): - dlls = ("libfreetype-6.dll", "libogg-0.dll", "sdl_ttf.dll") - if os.path.basename(pathname).lower() in dlls: - return 0 - return origIsSystemDLL(pathname) -py2exe.build_exe.isSystemDLL = isSystemDLL - -sys.argv.append('py2exe') - -setup( - name = 'Flappy Bird', - version = '1.0', - author = 'Sourabh Verma', - options = { - 'py2exe': { - 'bundle_files': 1, # doesn't work on win64 - 'compressed': True, - } - }, - - windows = [{ - 'script': "flappy.py", - 'icon_resources': [ - (1, 'flappy.ico') - ] - }], - - zipfile=None, -)