Marlin/ini/native.ini
Scott Lahteine b4a3e29fb6
🔨 Pins Debugging fix and cleanup (#27494)
* 🧑‍💻 Ignore Aider additions
* 🔨 Pins Debugging fix and cleanup
* 🔧 Auto-assign UART Rx based on Tx
2024-10-27 14:56:27 -05:00

152 lines
5.5 KiB
INI

#
# Marlin Firmware
# PlatformIO Configuration File
#
#################################
# #
# Native / Simulation #
# #
#################################
#
# No supported Arduino libraries, base Marlin only
#
[env:linux_native]
platform = native
framework =
build_flags = ${common.build_flags} -D__PLAT_LINUX__ -std=gnu++17 -ggdb -g -lrt -lpthread -D__MARLIN_FIRMWARE__ -Wno-expansion-to-defined
build_src_flags = -Wall -IMarlin/src/HAL/LINUX/include
build_unflags = -Wall
lib_ldf_mode = off
build_src_filter = ${common.default_src_filter} +<src/HAL/LINUX>
# Environment specifically for unit testing through the Makefile
# This is somewhat unorthodox, in that it uses the PlatformIO Unity testing framework,
# but actual targets are dynamically generated during the build. This seems to prevent
# Unity from being automatically included, so it is added here.
[env:linux_native_test]
extends = env:linux_native
extra_scripts = ${common.extra_scripts}
post:buildroot/share/PlatformIO/scripts/collect-code-tests.py
build_src_filter = ${env:linux_native.build_src_filter} +<tests>
lib_deps = throwtheswitch/Unity@^2.5.2
test_build_src = true
build_unflags =
build_flags = ${env:linux_native.build_flags} -Werror
#
# Native Simulation
# Builds with a small subset of available features
# Required system libraries: SDL2, SDL2-net, OpenGL, GLM
# sudo apt-get install python3-venv build-essential libsdl2-dev libsdl2-net-dev libglm-dev
# See https://docs.platformio.org/en/latest/platforms/native.html for more information
#
# Tested with Linux (Mint 20) : gcc [9.3.0, 10.2.0]: libsdl2-dev[2.0.10], libsdl2-net-dev[2.0.1], libglm-dev[0.9.9.7, 0.9.9.8]
#
# For VSCode debugging see buildroot/share/PlatformIO/debugging/launch.json
#
[simulator_common]
platform = native
framework =
build_flags = ${common.build_flags} -std=gnu++17
-I/usr/include/SDL2 -IMarlin -IMarlin/src/HAL/NATIVE_SIM/u8g
-D__PLAT_NATIVE_SIM__ -DU8G_HAL_LINKS -DGLM_ENABLE_EXPERIMENTAL
build_src_flags = -Wall -Wno-expansion-to-defined -Wno-deprecated-declarations -Wcast-align
release_flags = -g0 -O3 -flto
debug_build_flags = -fstack-protector-strong -g -g3 -ggdb
lib_compat_mode = off
build_src_filter = ${common.default_src_filter} +<src/HAL/NATIVE_SIM>
lib_deps = ${common.lib_deps}
MarlinSimUI=https://github.com/p3p/MarlinSimUI/archive/afe7c1c293.zip
Adafruit NeoPixel=https://github.com/p3p/Adafruit_NeoPixel/archive/c6b319f447.zip
LiquidCrystal=https://github.com/p3p/LiquidCrystal/archive/322fb5fc23.zip
extra_scripts = ${common.extra_scripts}
pre:buildroot/share/PlatformIO/scripts/simulator.py
[simulator_linux]
extends = simulator_common
build_flags = ${simulator_common.build_flags} -ldl -lpthread -lSDL2 -lSDL2_net -lGL
[env:simulator_linux_debug]
extends = simulator_linux
build_type = debug
[env:simulator_linux_release]
extends = simulator_linux
build_type = release
build_flags = ${simulator_linux.build_flags} ${simulator_linux.release_flags}
#
# Simulator for macOS (MacPorts)
#
#
# MacPorts:
# sudo port install gcc14 glm mesa libsdl2 libsdl2_net
#
# cd /opt/local/bin
# sudo rm gcc g++ cc ld
# sudo ln -s gcc-mp-14 gcc ; sudo ln -s g++-mp-14 g++ ; sudo ln -s g++ cc
# sudo ln -s ld-classic ld
# cd -
# rehash
#
#==================================================================================
#
# Homebrew:
# /bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
#
# brew install gcc@14 glm mesa sdl2 sdl2_net
#
# cd /opt/homebrew/bin
# sudo rm -f gcc g++ cc
# sudo ln -s gcc-14 gcc ; sudo ln -s g++-14 g++ ; sudo ln -s g++ cc
# cd -
#
[simulator_macos]
build_unflags = -g3 -lGL -fstack-protector-strong
build_flags = -g2
-DHAS_LIBBSD
-I/opt/local/include
-I/opt/local/include/freetype2
-I/opt/local/include/SDL2/
-L/opt/local/lib
-Wl,-framework,OpenGl
-Wl,-framework,CoreFoundation
-lSDL2
-fno-stack-protector
[env:simulator_macos_debug]
extends = env:simulator_linux_debug
build_flags = ${env:simulator_linux_debug.build_flags} ${simulator_macos.build_flags} -ggdb -Og -D_THREAD_SAFE
build_unflags = ${simulator_macos.build_unflags}
custom_verbose = 0
custom_gcc = g++
[env:simulator_macos_release]
extends = env:simulator_linux_release
build_flags = ${env:simulator_linux_release.build_flags} ${simulator_macos.build_flags}
build_unflags = ${simulator_macos.build_unflags}
custom_verbose = 0
custom_gcc = g++
#
# Simulator for Windows 10
#
# MSYS2 mingw-w64-x86_64 with these packages:
# pacman -S --needed base-devel mingw-w64-x86_64-toolchain mingw64/mingw-w64-x86_64-glm mingw64/mingw-w64-x86_64-SDL2 mingw64/mingw-w64-x86_64-SDL2_net mingw-w64-x86_64-dlfcn
#
# Ensure the following paths have been added to the PATH system environment variable:
# C:\msys64\mingw64\bin, C:\msys64\ucrt64\bin, C:\msys64\usr\bin
#
[env:simulator_windows]
extends = simulator_common
build_src_flags = ${simulator_common.build_src_flags} -fpermissive
build_flags = ${simulator_common.build_flags} ${simulator_common.debug_build_flags}
-IC:\\msys64\\mingw64\\include\\SDL2 -fno-stack-protector -Wl,-subsystem,windows
-ldl -lmingw32 -lSDL2main -lSDL2 -lSDL2_net -lopengl32 -lssp
build_type = debug