separate data and website

This commit is contained in:
seedgou 2018-09-18 12:31:07 +08:00
parent fd45c1a218
commit 41143b9887
18 changed files with 3261 additions and 0 deletions

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.gitignore vendored
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@ -102,3 +102,10 @@ venv.bak/
# mypy
.mypy_cache/
# data package/scripts generated by Emscripten
scripts.json
static/gamedata/
# PyCharm
.idea/

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[submodule "static/games"]
path = static/games
url = https://github.com/rwv/chinese-dos-games.git
branch = master

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app.py Normal file
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from flask import Flask
from flask import render_template, redirect, url_for
from game_infos import game_infos
app = Flask(__name__)
@app.route('/')
def index():
return render_template('index.html', games=game_infos['games'])
@app.route('/about')
def about():
return render_template('about.html', games=game_infos['games'])
@app.route('/games/<identifier>/')
def game(identifier):
game_info = game_infos["games"][identifier]
return render_template('game.html', game_info=game_info)
@app.route('/games/<identifier>/logo/emularity_color_small.png')
def emularity_logo(identifier):
return redirect(url_for('static', filename='emularity/emularity_color_small.png'), code=301)
if __name__ == '__main__':
app.run(debug=True)

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game_infos.py Normal file
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import inspect
import json
import os
root = os.path.dirname(os.path.abspath(inspect.getfile(inspect.currentframe())))
with open(os.path.join(root, 'static', 'games', 'games.json'), encoding='utf8') as f:
content = f.read()
game_infos = json.loads(content)

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.emscripten {
padding-right: 0;
margin-left: auto;
margin-right: auto;
display: block;
}
div.emscripten {
text-align: center;
}
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
canvas.emscripten {
border: 0px none;
background-color: black;
width: 100%;
image-rendering: auto !important;
}
#emscripten_logo {
display: inline-block;
margin: 0;
}
.spinner {
height: 30px;
width: 30px;
margin: 0;
margin-top: 20px;
margin-left: 20px;
display: inline-block;
vertical-align: top;
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 5px solid rgb(235, 235, 235);
border-right: 5px solid rgb(235, 235, 235);
border-bottom: 5px solid rgb(235, 235, 235);
border-top: 5px solid rgb(120, 120, 120);
border-radius: 100%;
background-color: rgb(189, 215, 46);
}
@-webkit-keyframes rotation {
from {
-webkit-transform: rotate(0deg);
}
to {
-webkit-transform: rotate(360deg);
}
}
@-moz-keyframes rotation {
from {
-moz-transform: rotate(0deg);
}
to {
-moz-transform: rotate(360deg);
}
}
@-o-keyframes rotation {
from {
-o-transform: rotate(0deg);
}
to {
-o-transform: rotate(360deg);
}
}
@keyframes rotation {
from {
transform: rotate(0deg);
}
to {
transform: rotate(360deg);
}
}
#status {
/*display: inline-block;*/
vertical-align: top;
font-weight: bold;
color: rgb(120, 120, 120);
}
#progress {
height: 20px;
width: 300px;
}
#controls {
display: inline-block;
float: right;
vertical-align: top;
}
.current_save {
font-size: 0.85rem;
}
.game-title {
display: inline-block;
}
.index-card-title-left {
display: inline-block;
}
.index-card-title-right {
display: inline-block;
float: right;
}
.grid-item {
width: 250px;
}
.grid-item--width2 {
width: 500px;
}
.html-fullscreen {
position: fixed;
left: 0px;
top: 0px;
max-width: 100%;
max-height: 100%;
height: 100%;
width: 100%;
z-index: 2000;
object-fit: contain;
}
.exit_fullscreen {
position: fixed;
right: 1rem;
bottom: 1rem;
opacity: 0.1;
z-index: 3000;
display: none;
}
.exit_fullscreen_show {
display: block !important;
}
.exit_fullscreen_show:hover {
opacity: 1;
}

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/*!
* @overview es6-promise - a tiny implementation of Promises/A+.
* @copyright Copyright (c) 2014 Yehuda Katz, Tom Dale, Stefan Penner and contributors (Conversion to ES6 API by Jake Archibald)
* @license Licensed under MIT license
* See https://raw.githubusercontent.com/jakearchibald/es6-promise/master/LICENSE
* @version 2.0.0
*/
(function() {
"use strict";
function $$utils$$objectOrFunction(x) {
return typeof x === 'function' || (typeof x === 'object' && x !== null);
}
function $$utils$$isFunction(x) {
return typeof x === 'function';
}
function $$utils$$isMaybeThenable(x) {
return typeof x === 'object' && x !== null;
}
var $$utils$$_isArray;
if (!Array.isArray) {
$$utils$$_isArray = function (x) {
return Object.prototype.toString.call(x) === '[object Array]';
};
} else {
$$utils$$_isArray = Array.isArray;
}
var $$utils$$isArray = $$utils$$_isArray;
var $$utils$$now = Date.now || function() { return new Date().getTime(); };
function $$utils$$F() { }
var $$utils$$o_create = (Object.create || function (o) {
if (arguments.length > 1) {
throw new Error('Second argument not supported');
}
if (typeof o !== 'object') {
throw new TypeError('Argument must be an object');
}
$$utils$$F.prototype = o;
return new $$utils$$F();
});
var $$asap$$len = 0;
var $$asap$$default = function asap(callback, arg) {
$$asap$$queue[$$asap$$len] = callback;
$$asap$$queue[$$asap$$len + 1] = arg;
$$asap$$len += 2;
if ($$asap$$len === 2) {
// If len is 1, that means that we need to schedule an async flush.
// If additional callbacks are queued before the queue is flushed, they
// will be processed by this flush that we are scheduling.
$$asap$$scheduleFlush();
}
};
var $$asap$$browserGlobal = (typeof window !== 'undefined') ? window : {};
var $$asap$$BrowserMutationObserver = $$asap$$browserGlobal.MutationObserver || $$asap$$browserGlobal.WebKitMutationObserver;
// test for web worker but not in IE10
var $$asap$$isWorker = typeof Uint8ClampedArray !== 'undefined' &&
typeof importScripts !== 'undefined' &&
typeof MessageChannel !== 'undefined';
// node
function $$asap$$useNextTick() {
return function() {
process.nextTick($$asap$$flush);
};
}
function $$asap$$useMutationObserver() {
var iterations = 0;
var observer = new $$asap$$BrowserMutationObserver($$asap$$flush);
var node = document.createTextNode('');
observer.observe(node, { characterData: true });
return function() {
node.data = (iterations = ++iterations % 2);
};
}
// web worker
function $$asap$$useMessageChannel() {
var channel = new MessageChannel();
channel.port1.onmessage = $$asap$$flush;
return function () {
channel.port2.postMessage(0);
};
}
function $$asap$$useSetTimeout() {
return function() {
setTimeout($$asap$$flush, 1);
};
}
var $$asap$$queue = new Array(1000);
function $$asap$$flush() {
for (var i = 0; i < $$asap$$len; i+=2) {
var callback = $$asap$$queue[i];
var arg = $$asap$$queue[i+1];
callback(arg);
$$asap$$queue[i] = undefined;
$$asap$$queue[i+1] = undefined;
}
$$asap$$len = 0;
}
var $$asap$$scheduleFlush;
// Decide what async method to use to triggering processing of queued callbacks:
if (typeof process !== 'undefined' && {}.toString.call(process) === '[object process]') {
$$asap$$scheduleFlush = $$asap$$useNextTick();
} else if ($$asap$$BrowserMutationObserver) {
$$asap$$scheduleFlush = $$asap$$useMutationObserver();
} else if ($$asap$$isWorker) {
$$asap$$scheduleFlush = $$asap$$useMessageChannel();
} else {
$$asap$$scheduleFlush = $$asap$$useSetTimeout();
}
function $$$internal$$noop() {}
var $$$internal$$PENDING = void 0;
var $$$internal$$FULFILLED = 1;
var $$$internal$$REJECTED = 2;
var $$$internal$$GET_THEN_ERROR = new $$$internal$$ErrorObject();
function $$$internal$$selfFullfillment() {
return new TypeError("You cannot resolve a promise with itself");
}
function $$$internal$$cannotReturnOwn() {
return new TypeError('A promises callback cannot return that same promise.')
}
function $$$internal$$getThen(promise) {
try {
return promise.then;
} catch(error) {
$$$internal$$GET_THEN_ERROR.error = error;
return $$$internal$$GET_THEN_ERROR;
}
}
function $$$internal$$tryThen(then, value, fulfillmentHandler, rejectionHandler) {
try {
then.call(value, fulfillmentHandler, rejectionHandler);
} catch(e) {
return e;
}
}
function $$$internal$$handleForeignThenable(promise, thenable, then) {
$$asap$$default(function(promise) {
var sealed = false;
var error = $$$internal$$tryThen(then, thenable, function(value) {
if (sealed) { return; }
sealed = true;
if (thenable !== value) {
$$$internal$$resolve(promise, value);
} else {
$$$internal$$fulfill(promise, value);
}
}, function(reason) {
if (sealed) { return; }
sealed = true;
$$$internal$$reject(promise, reason);
}, 'Settle: ' + (promise._label || ' unknown promise'));
if (!sealed && error) {
sealed = true;
$$$internal$$reject(promise, error);
}
}, promise);
}
function $$$internal$$handleOwnThenable(promise, thenable) {
if (thenable._state === $$$internal$$FULFILLED) {
$$$internal$$fulfill(promise, thenable._result);
} else if (promise._state === $$$internal$$REJECTED) {
$$$internal$$reject(promise, thenable._result);
} else {
$$$internal$$subscribe(thenable, undefined, function(value) {
$$$internal$$resolve(promise, value);
}, function(reason) {
$$$internal$$reject(promise, reason);
});
}
}
function $$$internal$$handleMaybeThenable(promise, maybeThenable) {
if (maybeThenable.constructor === promise.constructor) {
$$$internal$$handleOwnThenable(promise, maybeThenable);
} else {
var then = $$$internal$$getThen(maybeThenable);
if (then === $$$internal$$GET_THEN_ERROR) {
$$$internal$$reject(promise, $$$internal$$GET_THEN_ERROR.error);
} else if (then === undefined) {
$$$internal$$fulfill(promise, maybeThenable);
} else if ($$utils$$isFunction(then)) {
$$$internal$$handleForeignThenable(promise, maybeThenable, then);
} else {
$$$internal$$fulfill(promise, maybeThenable);
}
}
}
function $$$internal$$resolve(promise, value) {
if (promise === value) {
$$$internal$$reject(promise, $$$internal$$selfFullfillment());
} else if ($$utils$$objectOrFunction(value)) {
$$$internal$$handleMaybeThenable(promise, value);
} else {
$$$internal$$fulfill(promise, value);
}
}
function $$$internal$$publishRejection(promise) {
if (promise._onerror) {
promise._onerror(promise._result);
}
$$$internal$$publish(promise);
}
function $$$internal$$fulfill(promise, value) {
if (promise._state !== $$$internal$$PENDING) { return; }
promise._result = value;
promise._state = $$$internal$$FULFILLED;
if (promise._subscribers.length === 0) {
} else {
$$asap$$default($$$internal$$publish, promise);
}
}
function $$$internal$$reject(promise, reason) {
if (promise._state !== $$$internal$$PENDING) { return; }
promise._state = $$$internal$$REJECTED;
promise._result = reason;
$$asap$$default($$$internal$$publishRejection, promise);
}
function $$$internal$$subscribe(parent, child, onFulfillment, onRejection) {
var subscribers = parent._subscribers;
var length = subscribers.length;
parent._onerror = null;
subscribers[length] = child;
subscribers[length + $$$internal$$FULFILLED] = onFulfillment;
subscribers[length + $$$internal$$REJECTED] = onRejection;
if (length === 0 && parent._state) {
$$asap$$default($$$internal$$publish, parent);
}
}
function $$$internal$$publish(promise) {
var subscribers = promise._subscribers;
var settled = promise._state;
if (subscribers.length === 0) { return; }
var child, callback, detail = promise._result;
for (var i = 0; i < subscribers.length; i += 3) {
child = subscribers[i];
callback = subscribers[i + settled];
if (child) {
$$$internal$$invokeCallback(settled, child, callback, detail);
} else {
callback(detail);
}
}
promise._subscribers.length = 0;
}
function $$$internal$$ErrorObject() {
this.error = null;
}
var $$$internal$$TRY_CATCH_ERROR = new $$$internal$$ErrorObject();
function $$$internal$$tryCatch(callback, detail) {
try {
return callback(detail);
} catch(e) {
$$$internal$$TRY_CATCH_ERROR.error = e;
return $$$internal$$TRY_CATCH_ERROR;
}
}
function $$$internal$$invokeCallback(settled, promise, callback, detail) {
var hasCallback = $$utils$$isFunction(callback),
value, error, succeeded, failed;
if (hasCallback) {
value = $$$internal$$tryCatch(callback, detail);
if (value === $$$internal$$TRY_CATCH_ERROR) {
failed = true;
error = value.error;
value = null;
} else {
succeeded = true;
}
if (promise === value) {
$$$internal$$reject(promise, $$$internal$$cannotReturnOwn());
return;
}
} else {
value = detail;
succeeded = true;
}
if (promise._state !== $$$internal$$PENDING) {
// noop
} else if (hasCallback && succeeded) {
$$$internal$$resolve(promise, value);
} else if (failed) {
$$$internal$$reject(promise, error);
} else if (settled === $$$internal$$FULFILLED) {
$$$internal$$fulfill(promise, value);
} else if (settled === $$$internal$$REJECTED) {
$$$internal$$reject(promise, value);
}
}
function $$$internal$$initializePromise(promise, resolver) {
try {
resolver(function resolvePromise(value){
$$$internal$$resolve(promise, value);
}, function rejectPromise(reason) {
$$$internal$$reject(promise, reason);
});
} catch(e) {
$$$internal$$reject(promise, e);
}
}
function $$$enumerator$$makeSettledResult(state, position, value) {
if (state === $$$internal$$FULFILLED) {
return {
state: 'fulfilled',
value: value
};
} else {
return {
state: 'rejected',
reason: value
};
}
}
function $$$enumerator$$Enumerator(Constructor, input, abortOnReject, label) {
this._instanceConstructor = Constructor;
this.promise = new Constructor($$$internal$$noop, label);
this._abortOnReject = abortOnReject;
if (this._validateInput(input)) {
this._input = input;
this.length = input.length;
this._remaining = input.length;
this._init();
if (this.length === 0) {
$$$internal$$fulfill(this.promise, this._result);
} else {
this.length = this.length || 0;
this._enumerate();
if (this._remaining === 0) {
$$$internal$$fulfill(this.promise, this._result);
}
}
} else {
$$$internal$$reject(this.promise, this._validationError());
}
}
$$$enumerator$$Enumerator.prototype._validateInput = function(input) {
return $$utils$$isArray(input);
};
$$$enumerator$$Enumerator.prototype._validationError = function() {
return new Error('Array Methods must be provided an Array');
};
$$$enumerator$$Enumerator.prototype._init = function() {
this._result = new Array(this.length);
};
var $$$enumerator$$default = $$$enumerator$$Enumerator;
$$$enumerator$$Enumerator.prototype._enumerate = function() {
var length = this.length;
var promise = this.promise;
var input = this._input;
for (var i = 0; promise._state === $$$internal$$PENDING && i < length; i++) {
this._eachEntry(input[i], i);
}
};
$$$enumerator$$Enumerator.prototype._eachEntry = function(entry, i) {
var c = this._instanceConstructor;
if ($$utils$$isMaybeThenable(entry)) {
if (entry.constructor === c && entry._state !== $$$internal$$PENDING) {
entry._onerror = null;
this._settledAt(entry._state, i, entry._result);
} else {
this._willSettleAt(c.resolve(entry), i);
}
} else {
this._remaining--;
this._result[i] = this._makeResult($$$internal$$FULFILLED, i, entry);
}
};
$$$enumerator$$Enumerator.prototype._settledAt = function(state, i, value) {
var promise = this.promise;
if (promise._state === $$$internal$$PENDING) {
this._remaining--;
if (this._abortOnReject && state === $$$internal$$REJECTED) {
$$$internal$$reject(promise, value);
} else {
this._result[i] = this._makeResult(state, i, value);
}
}
if (this._remaining === 0) {
$$$internal$$fulfill(promise, this._result);
}
};
$$$enumerator$$Enumerator.prototype._makeResult = function(state, i, value) {
return value;
};
$$$enumerator$$Enumerator.prototype._willSettleAt = function(promise, i) {
var enumerator = this;
$$$internal$$subscribe(promise, undefined, function(value) {
enumerator._settledAt($$$internal$$FULFILLED, i, value);
}, function(reason) {
enumerator._settledAt($$$internal$$REJECTED, i, reason);
});
};
var $$promise$all$$default = function all(entries, label) {
return new $$$enumerator$$default(this, entries, true /* abort on reject */, label).promise;
};
var $$promise$race$$default = function race(entries, label) {
/*jshint validthis:true */
var Constructor = this;
var promise = new Constructor($$$internal$$noop, label);
if (!$$utils$$isArray(entries)) {
$$$internal$$reject(promise, new TypeError('You must pass an array to race.'));
return promise;
}
var length = entries.length;
function onFulfillment(value) {
$$$internal$$resolve(promise, value);
}
function onRejection(reason) {
$$$internal$$reject(promise, reason);
}
for (var i = 0; promise._state === $$$internal$$PENDING && i < length; i++) {
$$$internal$$subscribe(Constructor.resolve(entries[i]), undefined, onFulfillment, onRejection);
}
return promise;
};
var $$promise$resolve$$default = function resolve(object, label) {
/*jshint validthis:true */
var Constructor = this;
if (object && typeof object === 'object' && object.constructor === Constructor) {
return object;
}
var promise = new Constructor($$$internal$$noop, label);
$$$internal$$resolve(promise, object);
return promise;
};
var $$promise$reject$$default = function reject(reason, label) {
/*jshint validthis:true */
var Constructor = this;
var promise = new Constructor($$$internal$$noop, label);
$$$internal$$reject(promise, reason);
return promise;
};
var $$es6$promise$promise$$counter = 0;
function $$es6$promise$promise$$needsResolver() {
throw new TypeError('You must pass a resolver function as the first argument to the promise constructor');
}
function $$es6$promise$promise$$needsNew() {
throw new TypeError("Failed to construct 'Promise': Please use the 'new' operator, this object constructor cannot be called as a function.");
}
var $$es6$promise$promise$$default = $$es6$promise$promise$$Promise;
/**
Promise objects represent the eventual result of an asynchronous operation. The
primary way of interacting with a promise is through its `then` method, which
registers callbacks to receive either a promises eventual value or the reason
why the promise cannot be fulfilled.
Terminology
-----------
- `promise` is an object or function with a `then` method whose behavior conforms to this specification.
- `thenable` is an object or function that defines a `then` method.
- `value` is any legal JavaScript value (including undefined, a thenable, or a promise).
- `exception` is a value that is thrown using the throw statement.
- `reason` is a value that indicates why a promise was rejected.
- `settled` the final resting state of a promise, fulfilled or rejected.
A promise can be in one of three states: pending, fulfilled, or rejected.
Promises that are fulfilled have a fulfillment value and are in the fulfilled
state. Promises that are rejected have a rejection reason and are in the
rejected state. A fulfillment value is never a thenable.
Promises can also be said to *resolve* a value. If this value is also a
promise, then the original promise's settled state will match the value's
settled state. So a promise that *resolves* a promise that rejects will
itself reject, and a promise that *resolves* a promise that fulfills will
itself fulfill.
Basic Usage:
------------
```js
var promise = new Promise(function(resolve, reject) {
// on success
resolve(value);
// on failure
reject(reason);
});
promise.then(function(value) {
// on fulfillment
}, function(reason) {
// on rejection
});
```
Advanced Usage:
---------------
Promises shine when abstracting away asynchronous interactions such as
`XMLHttpRequest`s.
```js
function getJSON(url) {
return new Promise(function(resolve, reject){
var xhr = new XMLHttpRequest();
xhr.open('GET', url);
xhr.onreadystatechange = handler;
xhr.responseType = 'json';
xhr.setRequestHeader('Accept', 'application/json');
xhr.send();
function handler() {
if (this.readyState === this.DONE) {
if (this.status === 200) {
resolve(this.response);
} else {
reject(new Error('getJSON: `' + url + '` failed with status: [' + this.status + ']'));
}
}
};
});
}
getJSON('/posts.json').then(function(json) {
// on fulfillment
}, function(reason) {
// on rejection
});
```
Unlike callbacks, promises are great composable primitives.
```js
Promise.all([
getJSON('/posts'),
getJSON('/comments')
]).then(function(values){
values[0] // => postsJSON
values[1] // => commentsJSON
return values;
});
```
@class Promise
@param {function} resolver
Useful for tooling.
@constructor
*/
function $$es6$promise$promise$$Promise(resolver) {
this._id = $$es6$promise$promise$$counter++;
this._state = undefined;
this._result = undefined;
this._subscribers = [];
if ($$$internal$$noop !== resolver) {
if (!$$utils$$isFunction(resolver)) {
$$es6$promise$promise$$needsResolver();
}
if (!(this instanceof $$es6$promise$promise$$Promise)) {
$$es6$promise$promise$$needsNew();
}
$$$internal$$initializePromise(this, resolver);
}
}
$$es6$promise$promise$$Promise.all = $$promise$all$$default;
$$es6$promise$promise$$Promise.race = $$promise$race$$default;
$$es6$promise$promise$$Promise.resolve = $$promise$resolve$$default;
$$es6$promise$promise$$Promise.reject = $$promise$reject$$default;
$$es6$promise$promise$$Promise.prototype = {
constructor: $$es6$promise$promise$$Promise,
/**
The primary way of interacting with a promise is through its `then` method,
which registers callbacks to receive either a promise's eventual value or the
reason why the promise cannot be fulfilled.
```js
findUser().then(function(user){
// user is available
}, function(reason){
// user is unavailable, and you are given the reason why
});
```
Chaining
--------
The return value of `then` is itself a promise. This second, 'downstream'
promise is resolved with the return value of the first promise's fulfillment
or rejection handler, or rejected if the handler throws an exception.
```js
findUser().then(function (user) {
return user.name;
}, function (reason) {
return 'default name';
}).then(function (userName) {
// If `findUser` fulfilled, `userName` will be the user's name, otherwise it
// will be `'default name'`
});
findUser().then(function (user) {
throw new Error('Found user, but still unhappy');
}, function (reason) {
throw new Error('`findUser` rejected and we're unhappy');
}).then(function (value) {
// never reached
}, function (reason) {
// if `findUser` fulfilled, `reason` will be 'Found user, but still unhappy'.
// If `findUser` rejected, `reason` will be '`findUser` rejected and we're unhappy'.
});
```
If the downstream promise does not specify a rejection handler, rejection reasons will be propagated further downstream.
```js
findUser().then(function (user) {
throw new PedagogicalException('Upstream error');
}).then(function (value) {
// never reached
}).then(function (value) {
// never reached
}, function (reason) {
// The `PedgagocialException` is propagated all the way down to here
});
```
Assimilation
------------
Sometimes the value you want to propagate to a downstream promise can only be
retrieved asynchronously. This can be achieved by returning a promise in the
fulfillment or rejection handler. The downstream promise will then be pending
until the returned promise is settled. This is called *assimilation*.
```js
findUser().then(function (user) {
return findCommentsByAuthor(user);
}).then(function (comments) {
// The user's comments are now available
});
```
If the assimliated promise rejects, then the downstream promise will also reject.
```js
findUser().then(function (user) {
return findCommentsByAuthor(user);
}).then(function (comments) {
// If `findCommentsByAuthor` fulfills, we'll have the value here
}, function (reason) {
// If `findCommentsByAuthor` rejects, we'll have the reason here
});
```
Simple Example
--------------
Synchronous Example
```javascript
var result;
try {
result = findResult();
// success
} catch(reason) {
// failure
}
```
Errback Example
```js
findResult(function(result, err){
if (err) {
// failure
} else {
// success
}
});
```
Promise Example;
```javascript
findResult().then(function(result){
// success
}, function(reason){
// failure
});
```
Advanced Example
--------------
Synchronous Example
```javascript
var author, books;
try {
author = findAuthor();
books = findBooksByAuthor(author);
// success
} catch(reason) {
// failure
}
```
Errback Example
```js
function foundBooks(books) {
}
function failure(reason) {
}
findAuthor(function(author, err){
if (err) {
failure(err);
// failure
} else {
try {
findBoooksByAuthor(author, function(books, err) {
if (err) {
failure(err);
} else {
try {
foundBooks(books);
} catch(reason) {
failure(reason);
}
}
});
} catch(error) {
failure(err);
}
// success
}
});
```
Promise Example;
```javascript
findAuthor().
then(findBooksByAuthor).
then(function(books){
// found books
}).catch(function(reason){
// something went wrong
});
```
@method then
@param {Function} onFulfilled
@param {Function} onRejected
Useful for tooling.
@return {Promise}
*/
then: function(onFulfillment, onRejection) {
var parent = this;
var state = parent._state;
if (state === $$$internal$$FULFILLED && !onFulfillment || state === $$$internal$$REJECTED && !onRejection) {
return this;
}
var child = new this.constructor($$$internal$$noop);
var result = parent._result;
if (state) {
var callback = arguments[state - 1];
$$asap$$default(function(){
$$$internal$$invokeCallback(state, child, callback, result);
});
} else {
$$$internal$$subscribe(parent, child, onFulfillment, onRejection);
}
return child;
},
/**
`catch` is simply sugar for `then(undefined, onRejection)` which makes it the same
as the catch block of a try/catch statement.
```js
function findAuthor(){
throw new Error('couldn't find that author');
}
// synchronous
try {
findAuthor();
} catch(reason) {
// something went wrong
}
// async with promises
findAuthor().catch(function(reason){
// something went wrong
});
```
@method catch
@param {Function} onRejection
Useful for tooling.
@return {Promise}
*/
'catch': function(onRejection) {
return this.then(null, onRejection);
}
};
var $$es6$promise$polyfill$$default = function polyfill() {
var local;
if (typeof global !== 'undefined') {
local = global;
} else if (typeof window !== 'undefined' && window.document) {
local = window;
} else {
local = self;
}
var es6PromiseSupport =
"Promise" in local &&
// Some of these methods are missing from
// Firefox/Chrome experimental implementations
"resolve" in local.Promise &&
"reject" in local.Promise &&
"all" in local.Promise &&
"race" in local.Promise &&
// Older version of the spec had a resolver object
// as the arg rather than a function
(function() {
var resolve;
new local.Promise(function(r) { resolve = r; });
return $$utils$$isFunction(resolve);
}());
if (!es6PromiseSupport) {
local.Promise = $$es6$promise$promise$$default;
}
};
var es6$promise$umd$$ES6Promise = {
'Promise': $$es6$promise$promise$$default,
'polyfill': $$es6$promise$polyfill$$default
};
/* global define:true module:true window: true */
if (typeof define === 'function' && define['amd']) {
define(function() { return es6$promise$umd$$ES6Promise; });
} else if (typeof module !== 'undefined' && module['exports']) {
module['exports'] = es6$promise$umd$$ES6Promise;
} else if (typeof this !== 'undefined') {
this['ES6Promise'] = es6$promise$umd$$ES6Promise;
}
}).call(this);

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function htmlFullscreen() {
var gameCanvas = document.getElementById('canvas');
var exitButton = document.getElementById('exit_button')
if (gameCanvas.classList.contains('html-fullscreen')) {
gameCanvas.classList.remove('html-fullscreen');
exitButton.classList.remove('exit_fullscreen_show');
}
else {
gameCanvas.classList.add('html-fullscreen');
exitButton.classList.add('exit_fullscreen_show');
}
}

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{% extends 'base.html' %}
{% block title %}关于{% endblock %}
{% block main %}
<div class="container mt-3">
<h2>中文 DOS 游戏 🎮</h2>
<h3>项目地址</h3>
<p><a href="https://github.com/rwv/chinese-dos-games">https://github.com/rwv/chinese-dos-games</a></p>
<h3>游戏列表</h3>
<p>
{% if games %}
<ul>
{% for key, game_info in games.items() %}
<li>
<a href="{{ url_for('game', identifier=game_info['identifier']) }}">{{ game_info['name']['zh-Hans'] }}</a>
</li>
{% endfor %}
</ul>
{% endif %}
</p>
<h3>感谢</h3>
<p>
<ul>
<li><a href="https://github.com/dreamlayers/em-dosbox" target="_blank">dreamlayers/em-dosbox: An Emscripten
port of DOSBox</a></li>
<li><a href="https://github.com/db48x/emularity" target="_blank">db48x/emularity: easily embed emulators</a></li>
</ul>
</p>
<h3>许可</h3>
<p><a href="https://www.gnu.org/licenses/gpl-3.0.html">The GNU General Public License v3.0</a></p>
</div>
{% endblock %}

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<!DOCTYPE html>
<html lang="zh-Hans">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>{% block title %}{% endblock %}</title>
<link rel="prefetch" href="{{ url_for('static', filename='emularity/es6-promise.js') }}">
<link rel="prefetch" href="{{ url_for('static', filename='emularity/browserfs.min.js') }}">
<link rel="prefetch" href="{{ url_for('static', filename='emularity/loader.js') }}">
<link rel="prefetch" href="{{ url_for('static', filename='emularity/dosbox/dosbox-sync.js') }}">
<link rel="prefetch" href="{{ url_for('static', filename='emularity/dosbox/dosbox-sync.mem') }}">
<link rel="prefetch" href="{{ url_for('static', filename='emularity/emularity_color_small.png') }}">
<link rel="prefetch" href="{{ url_for('static', filename='js/game.js') }}">
<link href="{{ url_for('static', filename='css/main.css') }}" rel="stylesheet">
<link rel="stylesheet" href="https://stackpath.bootstrapcdn.com/bootstrap/4.1.3/css/bootstrap.min.css"
integrity="sha384-MCw98/SFnGE8fJT3GXwEOngsV7Zt27NXFoaoApmYm81iuXoPkFOJwJ8ERdknLPMO"
crossorigin="anonymous">
</head>
<body>
<nav class="navbar sticky-top navbar-expand-lg navbar-light bg-light">
<a class="navbar-brand" href="{{ url_for('index') }}">🎮</a>
<button class="navbar-toggler" type="button" data-toggle="collapse" data-target="#navbarNavAltMarkup"
aria-controls="navbarNavAltMarkup"
aria-expanded="false" aria-label="Toggle navigation">
<span class="navbar-toggler-icon"></span>
</button>
<div class="collapse navbar-collapse" id="navbarNavAltMarkup">
<div class="navbar-nav">
<a class="nav-item nav-link" href="{{ url_for('index') }}">首页</a>
<a class="nav-item nav-link" href="{{ url_for('about') }}">关于</a>
</div>
</div>
</nav>
{% block main %}{% endblock %}
<!-- Optional JavaScript -->
<!-- jQuery first, then Popper.js, then Bootstrap JS -->
<script src="https://code.jquery.com/jquery-3.3.1.slim.min.js"
integrity="sha384-q8i/X+965DzO0rT7abK41JStQIAqVgRVzpbzo5smXKp4YfRvH+8abtTE1Pi6jizo"
crossorigin="anonymous"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/popper.js/1.14.3/umd/popper.min.js"
integrity="sha384-ZMP7rVo3mIykV+2+9J3UJ46jBk0WLaUAdn689aCwoqbBJiSnjAK/l8WvCWPIPm49"
crossorigin="anonymous"></script>
<script src="https://stackpath.bootstrapcdn.com/bootstrap/4.1.3/js/bootstrap.min.js"
integrity="sha384-ChfqqxuZUCnJSK3+MXmPNIyE6ZbWh2IMqE241rYiqJxyMiZ6OW/JmZQ5stwEULTy"
crossorigin="anonymous"></script>
{% block footer %}{% endblock %}
</body>
</html>

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{% extends 'base.html' %}
{% block title %}{{ game_info["name"]["zh-Hans"] }}{% endblock %}
{% block main %}
<div class="container mt-3">
<div class="row">
<div class="col-sm-8">
<div class="card mb-3">
<div id="screen_container">
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
</div>
<div class="card-body">
<div>
<h5 class="card-title game-title">{{ game_info["name"]["zh-Hans"] }}</h5>
<div id='controls'>
<span><input class="btn btn-light" type="button" value="网页全屏"
onclick="htmlFullscreen();"></span>
<span><input class="btn btn-light" type="button" value="全屏游戏"
onclick="emulator.requestFullScreen();"></span>
</div>
</div>
</div>
</div>
</div>
<div class="col-sm-4">
{% if game_info.keymaps %}
<div class="card mb-3">
<div class="card-body">
<h5 class="card-title">操作</h5>
{% for k,v in game_info.keymaps.items() %}
<kbd>{{ k }}</kbd> {{ v }}<br>
{% endfor %}
</div>
</div>
{% endif %}
{% if game_info.cheats %}
<div class="card mb-3">
<div class="card-body">
<h5 class="card-title">作弊</h5>
{% for k,v in game_info.cheats.items() %}
<code>{{ k }}</code> {{ v }}<br>
{% endfor %}
</div>
</div>
{% endif %}
{% if game_info.links %}
<div class="card mb-3">
<div class="card-body">
<h5 class="card-title">链接</h5>
{% for k,v in game_info.links.items() %}
<a href="{{ v }}" class="card-link" target="_blank">{{ k }}</a><br>
{% endfor %}
</div>
</div>
{% endif %}
</div>
</div>
</div>
<div class="exit_fullscreen" id="exit_button">
<input class="btn btn-light" type="button" value="退出" onclick="htmlFullscreen();">
</div>
<script type="text/javascript" src="{{ url_for('static', filename='emularity/es6-promise.js') }}"></script>
<script type="text/javascript" src="{{ url_for('static', filename='emularity/browserfs.min.js') }}"></script>
<script type="text/javascript" src="{{ url_for('static', filename='emularity/loader.js') }}"></script>
<script type="text/javascript">
var emulator = new Emulator(document.querySelector("#canvas"),
null,
new DosBoxLoader(DosBoxLoader.emulatorJS("{{ url_for('static', filename='emularity/dosbox/dosbox-sync.js') }}"),
DosBoxLoader.locateAdditionalEmulatorJS(locateAdditionalFiles),
DosBoxLoader.nativeResolution(640, 480),
DosBoxLoader.mountZip("c",
DosBoxLoader.fetchFile("Game File",
"{{ url_for('static', filename="games/bin/{}.zip".format(game_info["identifier"])) }}")),
DosBoxLoader.startExe("{{ game_info["executable"] }}")))
emulator.start({waitAfterDownloading: true});
function locateAdditionalFiles(filename) {
if (filename === "dosbox.html.mem") {
return "{{ url_for('static', filename='emularity/dosbox/dosbox-sync.mem') }}";
}
else {
return "{{ url_for('static', filename='emularity/dosbox/dosbox-sync.mem') }}" + filename;
}
}
</script>
<script src="{{ url_for('static', filename='js/game.js') }}"></script>
{% endblock %}

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{% extends 'base.html' %}
{% block title %}首页{% endblock %}
{% block main %}
<div class="container mt-3 grid">
{% if games %}
{% for key, game_info in games.items() %}
<div class="card grid-item mb-3 mr-3">
<a href="{{ url_for('game', identifier=game_info.identifier) }}">
<img class="card-img-top"
src="{{ url_for('static', filename='games/img/{}/{}'.format(game_info.identifier, game_info.coverFilename)) }}"
alt="{{ game_info['name']['zh-Hans'] }}">
</a>
<div class="card-body">
<h5 class="card-title">{{ game_info['name']['zh-Hans'] }}</h5>
</div>
</div>
{% endfor %}
{% endif %}
<div class="grid">
</div>
</div>
{% endblock %}
{% block footer %}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery.imagesloaded/3.1.8/imagesloaded.pkgd.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/masonry/3.3.1/masonry.pkgd.min.js"></script>
<script>
$(document).ready(function () {
var $container = $(".grid");
$container.masonry();
$container.imagesLoaded()
.progress(function (instance, image) {
$container.masonry();
});
});
</script>
{% endblock %}