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Introduction
You don't need to focus on implementation of Scratch3.0 functionality. Only use simple JavaScript language to call Scratch functions.
That can be implemented
- load project
- upload project
- change style
- mobile scratch player
- virtual keyboard
- change block size
- hidden block category or specific block
- custom assets library
- backpack API
- and more……
The case
The Teaching system is embed this project.
website:https://teaching.vip
source:http://github.com/open-scratch/teaching-open
Secondary development
-
install dependencies npm install
-
debug npm start
-
build for productioin npm run build:prod
Quickly to use
use DEMO
After build, see index.html
and player.html
.
Inject to page
import lib.min.js
and chunks/gui.js
, scratch will render into<div id="scratch"></div>
。
Do not forget to edit window.scratchConfig
Document
initial config
Notice: The window.scratchConfig object need created before import lib.min.js
This is a complete configuration example
window.scratchConfig = {
session: {
token: "", // user token
username: "Username" // user name
},
backpack:{
enable: true, // enable backpack
api: "/api/teaching/scratch/backpack", //backpack API
},
cloudData:{
enable: true, //enable cloud data
id: "create", //default cloud data ID
api: "127.0.0.1:1234/api/websocket/scratch/cloudData" //cloud data API
},
projectInfo: {//project info
projectName: "",
authorUsername: "admin",
authorAvatar: './static/avatar.png',
},
logo: {
show: true, //is visible
url: "./static/logo.png", //logo url, support base64 images
handleClickLogo: () => { //handle logo click event
}
},
menuBar: {
//menu bar style
style: {
background: 'hsla(215, 100%, 65%, 1)',
},
//new project button
newButton:{
show: true, //is visible
handleBefore(){
//handle before click button event, return 'true' to continue
return true
}
},
//load project from computer button
loadFileButton:{
show: true, //is visible
handleBefore(){
//handle before click button event, return 'true' to continue
return true
}
},
//save project to computer button
saveFileButton:{
show: true, //is visible
handleBefore(){
//handle before click button event, return 'true' to continue
return true
}
},
//turbo mode button
turboModeButton:{
show: true //is visible
},
//help button
helpButton:{
show: true, //is visible
handleBefore:()=>{
//handle before click button event, return 'true' to continue
return true
}
},
//my stuff button
myStuff:{
show: true, //is visible
url: '/myProject' //my project href
},
//user avatar button
userAvatar:{
show: true, //is visible
username: '未登录', //user name
avatar: './static/avatar.png', //avatar image url
handleClick(){
//handle click avatar button
}
},
//custom buttons
customButtons: [
{
show: true, //is visible
buttonName: 'Share', //button label name
style:{ //button style
color: 'white',
background: 'hsla(30, 100%, 55%, 1)',
},
handleClick:()=>{ //button click event
window.scratch.getProjectCover(cover => {
//TODO got project cover
})
window.scratch.getProjectFile(file => {
//TODO got project file
})
// got project name
var projectName = window.scratch.getProjectName()
console.log(projectName);
}
},
//You can add more buttons
]
},
blocks:{
// block scale
scale: 0.8,
// hide block catagorys (catagory code see appendix)
// window.vm.emitWorkspaceUpdate()
hideCatagorys:[],
//hide some blocks (block code see appendix)
hideBlocks:[],
},
stageArea:{ //stage setting
fullscreenButton:{ //fullscreen button
show: true,
handleBeforeSetStageUnFull(){ //拦截退出全屏,返回true继续执行
return true
},
handleBeforeSetStageFull(){ //拦截全屏,返回true继续执行
return true
}
},
startButton:{ //stat button
show: true,
handleBeforeStart(){
//handle before click button event, return 'true' to continue
return true
}
},
stopButton:{ // stop button
show: true,
handleBeforeStop(){
//handle before click button event, return 'true' to continue
return true
}
}
},
//scratch vm initialized
handleVmInitialized: (vm) => {
window.vm = vm
},
//when create project or loaded project will call this function
handleProjectLoaded:() => {
},
//when default project loaded will call this function
handleDefaultProjectLoaded:() => {
},
//default project url
defaultProjectURL: "./static/project.sb3",
//assets library setting
assets:{
//asset host
assetHost: './static',
//asset index url
defaultIndex:{
sprites: "./static/json_index/sprites.json",
costumes: "./static/json_index/costumes.json",
backdrops: "./static/json_index/backdrops.json",
sounds: "./static/json_index/sounds.json"
},
//handle before sprites library open
handleBeforeSpriteLibraryOpen(){
// append assets
// window.scratch.pushSpriteLibrary(Arrays)
return true;
},
//handle before costumes library open
handleBeforeCostumesLibraryOpen(){
return true;
},
//handle before backdrops library open
handleBeforeBackdropsLibraryOpen(){
return true;
},
//handle before sounds library open
handleBeforeSoundLibraryOpen(){
return true;
}
},
}
API
ScratchVm Object
It's scratch-vm instance object, You can call scratch virtual machine API from outside.
scratch-vm APIs:
- vm.saveProjectSb3()
- vm.loadProject(file)
- vm.greenFlag()
- vm.stopAll()
- vm.emitWorkspaceUpdate()
- ……
load project
window.scratch.loadProject(url, callback)
You can also use vm.loadProject
example
window.scratch.loadProject(url, ()=>{
console.log("load project finished")
})
get project file
window.scratch.getProjectFile(callback)
You can also use vm.saveProjectSb3
example
window.scratch.getProjectFile((file)=>{
console.log(file)
//upload this file to server
})
get project cover
window.scratch.getProjectCover(callback)
example
window.scratch.getProjectCover((file)=>{
console.log(file)
//upload this file to server
})
get project name
window.scratch.getProjectName()
set project name
window.scratch.setProjectName(projectName)
set player only mode
example
window.scratch.setPlayerOnly(true)
fullscreen mode
example
window.scratch.setFullScreen(true)
append assets library
You can dynamically add the asset index to the library. You need to await user to open the asset library and then call this method.
The parameter is an array of assets indexes. See the files in 'josn_index' folder.
append sprite assets
window.scratch.pushSpritesLibrary(Arrays)
append costumes assets
window.scratch.pushCostumesLibrary(Arrays)
append backdrops assets
window.scratch.pushBackdropsLibrary(Arrays)
append sounds assets
window.scratch.pushSoundLibrary(Arrays)
example
window.scratch.pushSoundLibrary(
[{
"name": "My Custom Sound",
"tags": [
"music",
],
"assetId": "5cb46ddd903fc2c9976ff881df9273c9",
"dataFormat": "",
"md5ext": "5cb46ddd903fc2c9976ff881df9273c9.wav",
"sampleCount": 11840,
"rate": 44100
}]
)
set cloud data ID
window.scratch.setCloudId(id)
Appendix
block catagory code
motion looks sound events control sensing operators variables myBlocks
block code
motion
motion_movesteps motion_turnright motion_turnleft motion_goto motion_gotoxy motion_glideto motion_glidesecstoxy motion_pointindirection motion_pointtowards motion_changexby motion_setx motion_changeyby motion_sety motion_ifonedgebounce motion_setrotationstyle motion_xposition motion_yposition motion_direction
looks
looks_sayforsecs looks_say looks_thinkforsecs looks_think looks_switchbackdropto looks_switchbackdroptoandwait looks_nextbackdrop looks_switchcostumeto looks_nextcostume looks_switchbackdropto looks_nextbackdrop looks_changesizeby looks_setsizeto looks_changeeffectby looks_seteffectto looks_cleargraphiceffects looks_show looks_hide looks_gotofrontback looks_goforwardbackwardlayers looks_backdropnumbername looks_costumenumbername looks_backdropnumbername looks_size
sound
sound_playuntildone sound_play sound_stopallsounds sound_changeeffectby sound_seteffectto sound_cleareffects sound_changevolumeby sound_setvolumeto sound_volume
event
event_whenflagclicked event_whenkeypressed event_whenstageclicked event_whenthisspriteclicked event_whenbackdropswitchesto event_whengreaterthan event_whenbroadcastreceived event_broadcast event_broadcastandwait
control
control_wait control_repeat control_forever control_if control_if_else control_wait_until control_repeat_until control_stop control_create_clone_of control_start_as_clone control_create_clone_of control_delete_this_clone
sensing
sensing_touchingobject sensing_touchingcolor sensing_coloristouchingcolor sensing_distanceto sensing_askandwait sensing_answer sensing_keypressed sensing_mousedown sensing_mousex sensing_mousey sensing_setdragmode sensing_loudness sensing_timer sensing_resettimer sensing_of sensing_current sensing_dayssince2000 sensing_username
operator
operator_add operator_subtract operator_multiply operator_divide operator_random operator_gt operator_lt operator_equals operator_and operator_or operator_not operator_join operator_letter_of operator_length operator_contains operator_mod operator_round operator_mathop
player virtual keyboard example
first import jQuery
function regKeyEvent(selector, key, keyCode) {
console.log("reg key event:" + key)
$(selector).on("touchstart", function(event) {
vm.postIOData("keyboard", {
keyCode: keyCode,
key: key,
isDown: true,
});
event.preventDefault();
});
$(selector).on("touchend", function() {
vm.postIOData("keyboard", {
keyCode: keyCode,
key: key,
isDown: false,
});
event.preventDefault();
});
}
regKeyEvent(".button_space", " ", 32)
regKeyEvent(".button_down", "ArrowDown", 40)
regKeyEvent(".button_up", "ArrowUp", 38)
regKeyEvent(".button_left", "ArrowLeft", 37)
regKeyEvent(".button_right", "ArrowRight", 39)